Book 1 - Despair on Danger Island
Different values: 57
=====================================
object {Book 1 - Despair on Danger Island}
    _id : string {Book 1 - Despair on Danger Island._id} (all different values)
    folder : string {Book 1 - Despair on Danger Island.folder} (same value: 'GvFPZpNYAMHXEkEp')
    img : string {Book 1 - Despair on Danger Island.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x54)
        'systems/pf2e/icons/default-icons/hazard.svg' (x3)
    items : array<object> {Book 1 - Despair on Danger Island.items}
        Length: min=1 max=59
        Value type: object {Book 1 - Despair on Danger Island.items.[]}
            _id : string {Book 1 - Despair on Danger Island.items.[]._id} (590 different values)
            [_stats] : object {Book 1 - Despair on Danger Island.items.[]._stats}
                compendiumSource : string {Book 1 - Despair on Danger Island.items.[]._stats.compendiumSource} (175 different values)
            img : string {Book 1 - Despair on Danger Island.items.[].img} (161 different values)
            name : string {Book 1 - Despair on Danger Island.items.[].name} (360 different values)
            sort : integer {Book 1 - Despair on Danger Island.items.[].sort} (60 different values)
            system : object {Book 1 - Despair on Danger Island.items.[].system}
                [acBonus] : integer {Book 1 - Despair on Danger Island.items.[].system.acBonus} (5 different values)
                    2 (x6)
                    0 (x5)
                    1 (x3)
                    5 (x1)
                    3 (x1)
                [actionType] : object {Book 1 - Despair on Danger Island.items.[].system.actionType}
                    value : string {Book 1 - Despair on Danger Island.items.[].system.actionType.value} (4 different values)
                        'action' (x124)
                        'passive' (x110)
                        'reaction' (x30)
                        'free' (x6)
                [actions] : object {Book 1 - Despair on Danger Island.items.[].system.actions}
                    [value] : integer {Book 1 - Despair on Danger Island.items.[].system.actions.value} (3 different values)
                        1 (x70)
                        2 (x46)
                        3 (x8)
                [area] : object {Book 1 - Despair on Danger Island.items.[].system.area}
                    [details] : string {Book 1 - Despair on Danger Island.items.[].system.area.details} (same value: '20-foot burst adjacent to a flat surface')
                    type : string {Book 1 - Despair on Danger Island.items.[].system.area.type} (4 different values)
                        'burst' (x11)
                        'cone' (x5)
                        'line' (x4)
                        'emanation' (x2)
                    value : integer {Book 1 - Despair on Danger Island.items.[].system.area.value} (5 different values)
                        20 (x9)
                        30 (x5)
                        120 (x3)
                        60 (x3)
                        5 (x2)
                [attack] : object {Book 1 - Despair on Danger Island.items.[].system.attack}
                    value : string {Book 1 - Despair on Danger Island.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {Book 1 - Despair on Danger Island.items.[].system.attackEffects}
                    [custom] : string {Book 1 - Despair on Danger Island.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {Book 1 - Despair on Danger Island.items.[].system.attackEffects.value}
                        Length: min=0 max=2
                        Value type: string {Book 1 - Despair on Danger Island.items.[].system.attackEffects.value.[]} (8 different values)
                            'knockdown' (x11)
                            'grab' (x10)
                            'improved-grab' (x3)
                            'caustic-monitor-venom' (x1)
                            'improved-push' (x1)
                            'blinding-mud' (x1)
                            'boat-breaker' (x1)
                            'nagaji-venom' (x1)
                [autoHeightenLevel] : object {Book 1 - Despair on Danger Island.items.[].system.autoHeightenLevel}
                    [value] : integer {Book 1 - Despair on Danger Island.items.[].system.autoHeightenLevel.value} (same value: 8)
                [baseItem] : string {Book 1 - Despair on Danger Island.items.[].system.baseItem} (24 different values)
                [bonus] : object {Book 1 - Despair on Danger Island.items.[].system.bonus}
                    value : integer {Book 1 - Despair on Danger Island.items.[].system.bonus.value} (25 different values)
                [bonusDamage] : object {Book 1 - Despair on Danger Island.items.[].system.bonusDamage}
                    value : integer {Book 1 - Despair on Danger Island.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {Book 1 - Despair on Danger Island.items.[].system.bulk}
                    value : mixed
                        float {Book 1 - Despair on Danger Island.items.[].system.bulk.value} (same value: 0,1)
                        integer {Book 1 - Despair on Danger Island.items.[].system.bulk.value} (4 different values)
                            0 (x19)
                            2 (x17)
                            1 (x15)
                            3 (x1)
                [category] : string {Book 1 - Despair on Danger Island.items.[].system.category} (16 different values)
                [checkPenalty] : integer {Book 1 - Despair on Danger Island.items.[].system.checkPenalty} (4 different values)
                    -1 (x7)
                    0 (x5)
                    -3 (x1)
                    -2 (x1)
                [containerId] : empty
                [cost] : object {Book 1 - Despair on Danger Island.items.[].system.cost}
                    value : string {Book 1 - Despair on Danger Island.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {Book 1 - Despair on Danger Island.items.[].system.counteraction} (2 different values)
                    False (x213)
                    True (x20)
                [damage] : object {Book 1 - Despair on Danger Island.items.[].system.damage}
                    [0] : object {Book 1 - Despair on Danger Island.items.[].system.damage.0}
                        [applyMod] : boolean {Book 1 - Despair on Danger Island.items.[].system.damage.0.applyMod} (2 different values)
                            False (x21)
                            True (x12)
                        [category] : empty
                        formula : string {Book 1 - Despair on Danger Island.items.[].system.damage.0.formula} (24 different values)
                        kinds : array<string> {Book 1 - Despair on Danger Island.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {Book 1 - Despair on Danger Island.items.[].system.damage.0.kinds.[]} (2 different values)
                                'damage' (x70)
                                'healing' (x11)
                        materials : array<> {Book 1 - Despair on Danger Island.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Book 1 - Despair on Danger Island.items.[].system.damage.0.type} (11 different values)
                    [damageType] : string {Book 1 - Despair on Danger Island.items.[].system.damage.damageType} (7 different values)
                        'bludgeoning' (x31)
                        'piercing' (x22)
                        'slashing' (x7)
                        'acid' (x1)
                        'fire' (x1)
                        'electricity' (x1)
                        'cold' (x1)
                    [dice] : integer {Book 1 - Despair on Danger Island.items.[].system.damage.dice} (2 different values)
                        1 (x61)
                        3 (x3)
                    [die] : string {Book 1 - Despair on Danger Island.items.[].system.damage.die} (5 different values)
                        'd4' (x35)
                        'd8' (x15)
                        'd6' (x10)
                        'd10' (x3)
                        '' (x1)
                    [formula] : string {Book 1 - Despair on Danger Island.items.[].system.damage.formula} (same value: '7d6+18')
                    [gcovwqxwitqchoin] : object {Book 1 - Despair on Danger Island.items.[].system.damage.gcovwqxwitqchoin}
                        applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                        category : string {Book 1 - Despair on Danger Island.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                        formula : string {Book 1 - Despair on Danger Island.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
                        kinds : array<string> {Book 1 - Despair on Danger Island.items.[].system.damage.gcovwqxwitqchoin.kinds}
                            Length: min=1 max=1
                            Value type: string {Book 1 - Despair on Danger Island.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
                        materials : array<> {Book 1 - Despair on Danger Island.items.[].system.damage.gcovwqxwitqchoin.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Book 1 - Despair on Danger Island.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                    [kind] : string {Book 1 - Despair on Danger Island.items.[].system.damage.kind} (same value: 'healing')
                    [persistent] : object {Book 1 - Despair on Danger Island.items.[].system.damage.persistent}
                        [faces] : integer {Book 1 - Despair on Danger Island.items.[].system.damage.persistent.faces} (same value: 6)
                        number : integer {Book 1 - Despair on Danger Island.items.[].system.damage.persistent.number} (same value: 3)
                        type : string {Book 1 - Despair on Danger Island.items.[].system.damage.persistent.type} (2 different values)
                            'acid' (x1)
                            'fire' (x1)
                    [type] : string {Book 1 - Despair on Danger Island.items.[].system.damage.type} (same value: 'untyped')
                [damageRolls] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls}
                    [0] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.0}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.0.damage} (13 different values)
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.0.damageType} (8 different values)
                            'slashing' (x4)
                            'piercing' (x4)
                            'bludgeoning' (x2)
                            'acid' (x1)
                            'fire' (x1)
                            'electricity' (x1)
                            'cold' (x1)
                            'void' (x1)
                    [0h8kyn9teiptvll7ccot] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.0h8kyn9teiptvll7ccot}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.0h8kyn9teiptvll7ccot.damage} (same value: '3d10+14')
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.0h8kyn9teiptvll7ccot.damageType} (same value: 'bludgeoning')
                    [0wv2cc6mz91bnpn5gg3s] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.0wv2cc6mz91bnpn5gg3s}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.0wv2cc6mz91bnpn5gg3s.damage} (same value: '2d4+11')
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.0wv2cc6mz91bnpn5gg3s.damageType} (same value: 'piercing')
                    [1] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1}
                        [category] : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1.category} (2 different values)
                            'persistent' (x2)
                            'splash' (x2)
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1.damage} (5 different values)
                            '3' (x3)
                            '3d6' (x1)
                            '2d6' (x1)
                            '1d8' (x1)
                            '1d4' (x1)
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1.damageType} (5 different values)
                            'bleed' (x3)
                            'acid' (x1)
                            'fire' (x1)
                            'electricity' (x1)
                            'cold' (x1)
                    [1au5rcuboo9fzdcp0ydm] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1au5rcuboo9fzdcp0ydm}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1au5rcuboo9fzdcp0ydm.damage} (same value: '3d10+12')
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1au5rcuboo9fzdcp0ydm.damageType} (same value: 'bludgeoning')
                    [1i5alegbwcy4rynycvqw] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1i5alegbwcy4rynycvqw}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1i5alegbwcy4rynycvqw.damage} (same value: '2d6+5')
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1i5alegbwcy4rynycvqw.damageType} (same value: 'bludgeoning')
                    [1rp0vl056f7znln1vgk2] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1rp0vl056f7znln1vgk2}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1rp0vl056f7znln1vgk2.damage} (same value: '2d6+10')
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1rp0vl056f7znln1vgk2.damageType} (same value: 'bludgeoning')
                    [2] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.2}
                        category : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.2.category} (same value: 'splash')
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.2.damage} (same value: '3')
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.2.damageType} (2 different values)
                            'acid' (x1)
                            'fire' (x1)
                    [2codmgjcumql58xr5pfh] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.2codmgjcumql58xr5pfh}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.2codmgjcumql58xr5pfh.damage} (same value: '3d8+15')
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.2codmgjcumql58xr5pfh.damageType} (same value: 'slashing')
                    [34u6ygq98jo4tm26r5rc] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.34u6ygq98jo4tm26r5rc}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.34u6ygq98jo4tm26r5rc.damage} (same value: '2d4+8')
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.34u6ygq98jo4tm26r5rc.damageType} (same value: 'slashing')
                    [35exx5hq82d71iu7eriv] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.35exx5hq82d71iu7eriv}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.35exx5hq82d71iu7eriv.damage} (same value: '3d8+14')
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.35exx5hq82d71iu7eriv.damageType} (same value: 'bludgeoning')
                    [3f0z2eibqmi2m53fvo21] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.3f0z2eibqmi2m53fvo21}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.3f0z2eibqmi2m53fvo21.damage} (same value: '2d4+4')
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.3f0z2eibqmi2m53fvo21.damageType} (same value: 'piercing')
                    [7do0dp0ii8yw8246ph5b] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.7do0dp0ii8yw8246ph5b}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.7do0dp0ii8yw8246ph5b.damage} (same value: '3d6+10')
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.7do0dp0ii8yw8246ph5b.damageType} (same value: 'piercing')
                    [94zc7atvygg76wj7obew] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.94zc7atvygg76wj7obew}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.94zc7atvygg76wj7obew.damage} (same value: '3d12+12')
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.94zc7atvygg76wj7obew.damageType} (same value: 'piercing')
                    [adivb8mn1i8r96b6n33i] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.adivb8mn1i8r96b6n33i}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.adivb8mn1i8r96b6n33i.damage} (same value: '2d6+11')
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.adivb8mn1i8r96b6n33i.damageType} (same value: 'bludgeoning')
                    [afw854mi4ui6f02xhxld] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.afw854mi4ui6f02xhxld}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.afw854mi4ui6f02xhxld.damage} (same value: '3d12+10')
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.afw854mi4ui6f02xhxld.damageType} (same value: 'untyped')
                    [b4x2ub17q3c2v47lfwte] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.b4x2ub17q3c2v47lfwte}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.b4x2ub17q3c2v47lfwte.damage} (same value: '2d4+15')
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.b4x2ub17q3c2v47lfwte.damageType} (same value: 'slashing')
                    [b6jstyilo0jholwp4mfg] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.b6jstyilo0jholwp4mfg}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.b6jstyilo0jholwp4mfg.damage} (same value: '3d8+7')
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.b6jstyilo0jholwp4mfg.damageType} (same value: 'piercing')
                    [b6z5glr1naysj2syhgpr] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.b6z5glr1naysj2syhgpr}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.b6z5glr1naysj2syhgpr.damage} (same value: '2d6+10')
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.b6z5glr1naysj2syhgpr.damageType} (same value: 'slashing')
                    [ba79le3qdm9mq1yg61lb] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.ba79le3qdm9mq1yg61lb}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.ba79le3qdm9mq1yg61lb.damage} (same value: '2d8')
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.ba79le3qdm9mq1yg61lb.damageType} (same value: 'acid')
                    [bqpne1frbrferbelyp1r] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.bqpne1frbrferbelyp1r}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.bqpne1frbrferbelyp1r.damage} (same value: '2d10+9')
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.bqpne1frbrferbelyp1r.damageType} (same value: 'piercing')
                    [by4e63g1ep78e4lity31] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.by4e63g1ep78e4lity31}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.by4e63g1ep78e4lity31.damage} (2 different values)
                            '1d8+2' (x1)
                            '2d8+5' (x1)
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.by4e63g1ep78e4lity31.damageType} (same value: 'bludgeoning')
                    [cx04wnpol657f3gkp1ul] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.cx04wnpol657f3gkp1ul}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.cx04wnpol657f3gkp1ul.damage} (same value: '3d12+14')
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.cx04wnpol657f3gkp1ul.damageType} (same value: 'piercing')
                    [dhg7v2wop8v4xo9libz9] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.dhg7v2wop8v4xo9libz9}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.dhg7v2wop8v4xo9libz9.damage} (same value: '2d4')
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.dhg7v2wop8v4xo9libz9.damageType} (same value: 'electricity')
                    [e5ar8i9bz663tyk48gw4] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.e5ar8i9bz663tyk48gw4}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.e5ar8i9bz663tyk48gw4.damage} (same value: '3d10+10')
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.e5ar8i9bz663tyk48gw4.damageType} (same value: 'bludgeoning')
                    [fd9fjke1pzsbc3snxewf] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.fd9fjke1pzsbc3snxewf}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.fd9fjke1pzsbc3snxewf.damage} (same value: '2d4+11')
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.fd9fjke1pzsbc3snxewf.damageType} (same value: 'piercing')
                    [g0f6vwvse60glz6zpy3q] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.g0f6vwvse60glz6zpy3q}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.g0f6vwvse60glz6zpy3q.damage} (same value: '3d8+14')
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.g0f6vwvse60glz6zpy3q.damageType} (same value: 'bludgeoning')
                    [g6xavxttzhgm7hs1xgoy] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.g6xavxttzhgm7hs1xgoy}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.g6xavxttzhgm7hs1xgoy.damage} (same value: '2d8+8')
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.g6xavxttzhgm7hs1xgoy.damageType} (same value: 'piercing')
                    [g91xqy9v35t4tnacru8o] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.g91xqy9v35t4tnacru8o}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.g91xqy9v35t4tnacru8o.damage} (same value: '1d6+10')
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.g91xqy9v35t4tnacru8o.damageType} (same value: 'piercing')
                    [his3f5atmjcoaxkmg242] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.his3f5atmjcoaxkmg242}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.his3f5atmjcoaxkmg242.damage} (same value: '2d6+9')
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.his3f5atmjcoaxkmg242.damageType} (same value: 'bludgeoning')
                    [hpnszm1stdeyt8x8z9my] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.hpnszm1stdeyt8x8z9my}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.hpnszm1stdeyt8x8z9my.damage} (same value: '2d8+9')
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.hpnszm1stdeyt8x8z9my.damageType} (same value: 'bludgeoning')
                    [hrozmghyre3c3mtyizwl] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.hrozmghyre3c3mtyizwl}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.hrozmghyre3c3mtyizwl.damage} (2 different values)
                            '1d4+4' (x1)
                            '2d4+7' (x1)
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.hrozmghyre3c3mtyizwl.damageType} (same value: 'bludgeoning')
                    [j2dd7nrb3obyklo7v9ma] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.j2dd7nrb3obyklo7v9ma}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.j2dd7nrb3obyklo7v9ma.damage} (same value: '2d8+11')
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.j2dd7nrb3obyklo7v9ma.damageType} (same value: 'bludgeoning')
                    [k3dt26wbnxfngr2mxegs] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.k3dt26wbnxfngr2mxegs}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.k3dt26wbnxfngr2mxegs.damage} (same value: '3d8+16')
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.k3dt26wbnxfngr2mxegs.damageType} (same value: 'bludgeoning')
                    [kr4u1t9gej4iafu1k7rj] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.kr4u1t9gej4iafu1k7rj}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.kr4u1t9gej4iafu1k7rj.damage} (same value: '3d8+18')
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.kr4u1t9gej4iafu1k7rj.damageType} (same value: 'slashing')
                    [luq868c26teqpyhmzl4n] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.luq868c26teqpyhmzl4n}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.luq868c26teqpyhmzl4n.damage} (same value: '3d10+18')
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.luq868c26teqpyhmzl4n.damageType} (same value: 'piercing')
                    [lxnlum6kis9vznew4x8s] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.lxnlum6kis9vznew4x8s}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.lxnlum6kis9vznew4x8s.damage} (same value: '2d6+8')
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.lxnlum6kis9vznew4x8s.damageType} (same value: 'slashing')
                    [m7f8hmt13wb872gd2ucr] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.m7f8hmt13wb872gd2ucr}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.m7f8hmt13wb872gd2ucr.damage} (same value: '3d6+14')
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.m7f8hmt13wb872gd2ucr.damageType} (same value: 'bludgeoning')
                    [n1654nomkoo3x05tmidd] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.n1654nomkoo3x05tmidd}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.n1654nomkoo3x05tmidd.damage} (same value: '3d6+6')
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.n1654nomkoo3x05tmidd.damageType} (same value: 'bludgeoning')
                    [nl57iizt3b1kuz917u1u] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.nl57iizt3b1kuz917u1u}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.nl57iizt3b1kuz917u1u.damage} (2 different values)
                            '1d6+2' (x1)
                            '2d6+5' (x1)
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.nl57iizt3b1kuz917u1u.damageType} (same value: 'piercing')
                    [o7fwklamqgiw5dq6n0dp] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.o7fwklamqgiw5dq6n0dp}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.o7fwklamqgiw5dq6n0dp.damage} (same value: '2d6+13')
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.o7fwklamqgiw5dq6n0dp.damageType} (same value: 'slashing')
                    [p070swe92zp7xin5ks1i] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.p070swe92zp7xin5ks1i}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.p070swe92zp7xin5ks1i.damage} (same value: '2d6+6')
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.p070swe92zp7xin5ks1i.damageType} (same value: 'piercing')
                    [p8110cp4d3rys07z3ugi] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.p8110cp4d3rys07z3ugi}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.p8110cp4d3rys07z3ugi.damage} (same value: '2d8+9')
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.p8110cp4d3rys07z3ugi.damageType} (same value: 'slashing')
                    [peoaveslwcb7lqt0c2zt] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.peoaveslwcb7lqt0c2zt}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.peoaveslwcb7lqt0c2zt.damage} (same value: '3d4+14')
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.peoaveslwcb7lqt0c2zt.damageType} (same value: 'bludgeoning')
                    [qbxvih9k0o3xn7xdpwws] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.qbxvih9k0o3xn7xdpwws}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.qbxvih9k0o3xn7xdpwws.damage} (same value: '2d4+5')
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.qbxvih9k0o3xn7xdpwws.damageType} (same value: 'slashing')
                    [qu7vdc6gh5svzenreul4] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.qu7vdc6gh5svzenreul4}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.qu7vdc6gh5svzenreul4.damage} (same value: '3d12+14')
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.qu7vdc6gh5svzenreul4.damageType} (same value: 'piercing')
                    [r02r9dbr58m298ytos5w] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.r02r9dbr58m298ytos5w}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.r02r9dbr58m298ytos5w.damage} (same value: '2d10+10')
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.r02r9dbr58m298ytos5w.damageType} (same value: 'bludgeoning')
                    [r3ml8hrmi9ha46joinfj] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.r3ml8hrmi9ha46joinfj}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.r3ml8hrmi9ha46joinfj.damage} (2 different values)
                            '2d6+10' (x1)
                            '3d6+11' (x1)
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.r3ml8hrmi9ha46joinfj.damageType} (same value: 'slashing')
                    [rtxx7d5a1dixcbaxqi2z] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.rtxx7d5a1dixcbaxqi2z}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.rtxx7d5a1dixcbaxqi2z.damage} (2 different values)
                            '2d8+12' (x1)
                            '3d8+13' (x1)
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.rtxx7d5a1dixcbaxqi2z.damageType} (same value: 'void')
                    [rvdjye7sxr22032k4r0e] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.rvdjye7sxr22032k4r0e}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.rvdjye7sxr22032k4r0e.damage} (same value: '2d4+5')
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.rvdjye7sxr22032k4r0e.damageType} (same value: 'bludgeoning')
                    [snbyocjk4g90skf4qtz9] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.snbyocjk4g90skf4qtz9}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.snbyocjk4g90skf4qtz9.damage} (same value: '2d10+9')
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.snbyocjk4g90skf4qtz9.damageType} (same value: 'piercing')
                    [stvddbkigrd3l8i1uev7] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.stvddbkigrd3l8i1uev7}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.stvddbkigrd3l8i1uev7.damage} (same value: '3d10+20')
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.stvddbkigrd3l8i1uev7.damageType} (same value: 'bludgeoning')
                    [tl3szt8k8qbjslm7eus0] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.tl3szt8k8qbjslm7eus0}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.tl3szt8k8qbjslm7eus0.damage} (same value: '1d4+7')
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.tl3szt8k8qbjslm7eus0.damageType} (same value: 'bludgeoning')
                    [uj5k39zdm9a5j7sef2qm] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.uj5k39zdm9a5j7sef2qm}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.uj5k39zdm9a5j7sef2qm.damage} (same value: '2d8+5')
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.uj5k39zdm9a5j7sef2qm.damageType} (same value: 'slashing')
                    [v06rnsvcv8jpqm6tv54x] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.v06rnsvcv8jpqm6tv54x}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.v06rnsvcv8jpqm6tv54x.damage} (same value: '2d6+5')
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.v06rnsvcv8jpqm6tv54x.damageType} (same value: 'piercing')
                    [v702ekc8nphrstvsfvnz] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.v702ekc8nphrstvsfvnz}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.v702ekc8nphrstvsfvnz.damage} (same value: '2d6+11')
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.v702ekc8nphrstvsfvnz.damageType} (same value: 'bludgeoning')
                    [va1k9lwirmn49so8ey7l] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.va1k9lwirmn49so8ey7l}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.va1k9lwirmn49so8ey7l.damage} (same value: '2d12+15')
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.va1k9lwirmn49so8ey7l.damageType} (same value: 'piercing')
                    [veakw7gttu38vhe62le3] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.veakw7gttu38vhe62le3}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.veakw7gttu38vhe62le3.damage} (same value: '3d8+14')
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.veakw7gttu38vhe62le3.damageType} (same value: 'void')
                    [vqcq54wda6td050pk3el] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.vqcq54wda6td050pk3el}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.vqcq54wda6td050pk3el.damage} (same value: '2d8+13')
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.vqcq54wda6td050pk3el.damageType} (same value: 'piercing')
                    [vrnqproy2ikc4he37mws] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.vrnqproy2ikc4he37mws}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.vrnqproy2ikc4he37mws.damage} (same value: '2d6+10')
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.vrnqproy2ikc4he37mws.damageType} (same value: 'bludgeoning')
                    [w12r1w4a5x86pxq3l35s] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.w12r1w4a5x86pxq3l35s}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.w12r1w4a5x86pxq3l35s.damage} (same value: '4d4+13')
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.w12r1w4a5x86pxq3l35s.damageType} (same value: 'slashing')
                    [w8cjutrjsgbbnwy38d3p] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.w8cjutrjsgbbnwy38d3p}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.w8cjutrjsgbbnwy38d3p.damage} (same value: '3d12+16')
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.w8cjutrjsgbbnwy38d3p.damageType} (same value: 'bludgeoning')
                    [wqd1x0z9oefxnzpmtt59] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.wqd1x0z9oefxnzpmtt59}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.wqd1x0z9oefxnzpmtt59.damage} (same value: '2d6+15')
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.wqd1x0z9oefxnzpmtt59.damageType} (same value: 'bludgeoning')
                    [x17ktwcqq0maaw5apfxe] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.x17ktwcqq0maaw5apfxe}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.x17ktwcqq0maaw5apfxe.damage} (same value: '2d8+5')
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.x17ktwcqq0maaw5apfxe.damageType} (same value: 'bludgeoning')
                    [xi2xq78w16ifoljv0gg0] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xi2xq78w16ifoljv0gg0}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xi2xq78w16ifoljv0gg0.damage} (same value: '2d4+9')
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xi2xq78w16ifoljv0gg0.damageType} (same value: 'piercing')
                    [xn7x2ryhb17m62u4onan] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xn7x2ryhb17m62u4onan}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xn7x2ryhb17m62u4onan.damage} (same value: '3d6+11')
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xn7x2ryhb17m62u4onan.damageType} (same value: 'bludgeoning')
                    [xnybt81rbfmfmsemlne0] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xnybt81rbfmfmsemlne0}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xnybt81rbfmfmsemlne0.damage} (2 different values)
                            '1d8+2' (x1)
                            '2d8+5' (x1)
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xnybt81rbfmfmsemlne0.damageType} (same value: 'bludgeoning')
                    [xoa1wu06sqrkcafiwrom] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xoa1wu06sqrkcafiwrom}
                        damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xoa1wu06sqrkcafiwrom.damage} (same value: '2d10+9')
                        damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xoa1wu06sqrkcafiwrom.damageType} (same value: 'piercing')
                rules : ignored (Foundry rules object) {Book 1 - Despair on Danger Island.items.[].system.rules}
                [deathNote] : boolean {Book 1 - Despair on Danger Island.items.[].system.deathNote} (same value: True)
                [defense] : object {Book 1 - Despair on Danger Island.items.[].system.defense}
                    [passive] : object {Book 1 - Despair on Danger Island.items.[].system.defense.passive}
                        statistic : string {Book 1 - Despair on Danger Island.items.[].system.defense.passive.statistic} (same value: 'fortitude-dc')
                    [save] : object {Book 1 - Despair on Danger Island.items.[].system.defense.save}
                        basic : boolean {Book 1 - Despair on Danger Island.items.[].system.defense.save.basic} (2 different values)
                            False (x47)
                            True (x24)
                        statistic : string {Book 1 - Despair on Danger Island.items.[].system.defense.save.statistic} (3 different values)
                            'will' (x31)
                            'fortitude' (x26)
                            'reflex' (x14)
                description : object {Book 1 - Despair on Danger Island.items.[].system.description}
                    value : string {Book 1 - Despair on Danger Island.items.[].system.description.value} (377 different values)
                [dexCap] : integer {Book 1 - Despair on Danger Island.items.[].system.dexCap} (5 different values)
                    5 (x5)
                    3 (x4)
                    4 (x3)
                    1 (x1)
                    2 (x1)
                [duration] : object {Book 1 - Despair on Danger Island.items.[].system.duration}
                    sustained : boolean {Book 1 - Despair on Danger Island.items.[].system.duration.sustained} (2 different values)
                        False (x216)
                        True (x17)
                    value : string {Book 1 - Despair on Danger Island.items.[].system.duration.value} (13 different values)
                [equipped] : object {Book 1 - Despair on Danger Island.items.[].system.equipped}
                    carryType : string {Book 1 - Despair on Danger Island.items.[].system.equipped.carryType} (2 different values)
                        'worn' (x104)
                        'held' (x2)
                    [handsHeld] : integer {Book 1 - Despair on Danger Island.items.[].system.equipped.handsHeld} (2 different values)
                        0 (x90)
                        1 (x2)
                    [inSlot] : boolean {Book 1 - Despair on Danger Island.items.[].system.equipped.inSlot} (2 different values)
                        False (x28)
                        True (x14)
                    [invested] : boolean {Book 1 - Despair on Danger Island.items.[].system.equipped.invested} (same value: False)
                [frequency] : object {Book 1 - Despair on Danger Island.items.[].system.frequency}
                    max : integer {Book 1 - Despair on Danger Island.items.[].system.frequency.max} (same value: 1)
                    per : string {Book 1 - Despair on Danger Island.items.[].system.frequency.per} (3 different values)
                        'round' (x3)
                        'PT1M' (x1)
                        'day' (x1)
                    [value] : integer {Book 1 - Despair on Danger Island.items.[].system.frequency.value} (same value: 1)
                [group] : string {Book 1 - Despair on Danger Island.items.[].system.group} (12 different values)
                [hardness] : integer {Book 1 - Despair on Danger Island.items.[].system.hardness} (3 different values)
                    0 (x104)
                    13 (x1)
                    5 (x1)
                [heightening] : object {Book 1 - Despair on Danger Island.items.[].system.heightening}
                    [damage] : object {Book 1 - Despair on Danger Island.items.[].system.heightening.damage}
                        0 : string {Book 1 - Despair on Danger Island.items.[].system.heightening.damage.0} (11 different values)
                    [interval] : integer {Book 1 - Despair on Danger Island.items.[].system.heightening.interval} (3 different values)
                        1 (x54)
                        4 (x11)
                        2 (x8)
                    type : string {Book 1 - Despair on Danger Island.items.[].system.heightening.type} (2 different values)
                        'interval' (x73)
                        'fixed' (x3)
                    [levels] : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels}
                        3 : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3}
                            damage : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage}
                                0 : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.0}
                                    applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
                                    materials : array<> {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
                                    materials : array<> {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                        5 : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5}
                            damage : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage}
                                0 : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.0}
                                    applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
                                    materials : array<> {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
                                    materials : array<> {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                        7 : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7}
                            damage : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage}
                                0 : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.0}
                                    applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
                                    materials : array<> {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
                                    materials : array<> {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                        9 : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9}
                            damage : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage}
                                0 : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.0}
                                    applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
                                    materials : array<> {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
                                    materials : array<> {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                [hp] : object {Book 1 - Despair on Danger Island.items.[].system.hp}
                    max : integer {Book 1 - Despair on Danger Island.items.[].system.hp.max} (3 different values)
                        0 (x104)
                        104 (x1)
                        20 (x1)
                    value : integer {Book 1 - Despair on Danger Island.items.[].system.hp.value} (3 different values)
                        0 (x104)
                        104 (x1)
                        20 (x1)
                [level] : object {Book 1 - Despair on Danger Island.items.[].system.level}
                    value : integer {Book 1 - Despair on Danger Island.items.[].system.level.value} (14 different values)
                [location] : object {Book 1 - Despair on Danger Island.items.[].system.location}
                    [heightenedLevel] : integer {Book 1 - Despair on Danger Island.items.[].system.location.heightenedLevel} (2 different values)
                        6 (x1)
                        7 (x1)
                    [uses] : object {Book 1 - Despair on Danger Island.items.[].system.location.uses}
                        max : integer {Book 1 - Despair on Danger Island.items.[].system.location.uses.max} (2 different values)
                            1 (x2)
                            3 (x2)
                        value : integer {Book 1 - Despair on Danger Island.items.[].system.location.uses.value} (2 different values)
                            1 (x2)
                            3 (x2)
                    value : string {Book 1 - Despair on Danger Island.items.[].system.location.value} (19 different values)
                [material] : object {Book 1 - Despair on Danger Island.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [mod] : object {Book 1 - Despair on Danger Island.items.[].system.mod}
                    value : integer {Book 1 - Despair on Danger Island.items.[].system.mod.value} (11 different values)
                [overlays] : object {Book 1 - Despair on Danger Island.items.[].system.overlays}
                    [2I469pfbYcmFvzOA] : object {Book 1 - Despair on Danger Island.items.[].system.overlays.2I469pfbYcmFvzOA}
                        _id : string {Book 1 - Despair on Danger Island.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
                        name : string {Book 1 - Despair on Danger Island.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
                        overlayType : string {Book 1 - Despair on Danger Island.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
                        sort : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
                        system : object {Book 1 - Despair on Danger Island.items.[].system.overlays.2I469pfbYcmFvzOA.system}
                            damage : object {Book 1 - Despair on Danger Island.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
                                0 : object {Book 1 - Despair on Danger Island.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
                                    [category] : empty
                                    type : string {Book 1 - Despair on Danger Island.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
                    [37gy7l19tik74o4s] : object {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s}
                        _id : string {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
                        name : string {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
                        overlayType : string {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
                        sort : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                        system : object {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system}
                            damage : object {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
                                0 : object {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
                                    formula : string {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
                                damage : object {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                    0 : string {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.range}
                                value : string {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
                            time : object {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.time}
                                value : string {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
                            traits : object {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
                                value : array<string> {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
                                        'concentrate' (x1)
                                        'healing' (x1)
                                        'manipulate' (x1)
                                        'vitality' (x1)
                    [7qdtetowq348s9oc] : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7qdtetowq348s9oc}
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                        overlayType : string {Book 1 - Despair on Danger Island.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
                        sort : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                        system : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7qdtetowq348s9oc.system}
                            range : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7qdtetowq348s9oc.system.range}
                                value : string {Book 1 - Despair on Danger Island.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
                            time : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7qdtetowq348s9oc.system.time}
                                value : string {Book 1 - Despair on Danger Island.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
                    [7vbvdrv2cl87sqta] : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta}
                        _id : string {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
                        overlayType : string {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
                        sort : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                        system : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system}
                            area : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
                                type : string {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
                                value : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
                            range : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
                                value : string {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
                            target : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
                                value : string {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
                            time : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
                                value : string {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
                            traits : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
                                value : array<string> {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
                                        'concentrate' (x1)
                                        'healing' (x1)
                                        'manipulate' (x1)
                                        'vitality' (x1)
                    [a33QUFoKgoOprovO] : object {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO}
                        name : string {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.name} (same value: 'Lay on Hands (Vs. Undead)')
                        overlayType : string {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.overlayType} (same value: 'override')
                        sort : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.sort} (same value: 2)
                        system : object {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system}
                            damage : object {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.damage}
                                37YW4ZGhxx7Y2mdI : object {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI}
                                    applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.formula} (same value: '1d6')
                                    kinds : array<string> {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds.[]} (same value: 'damage')
                                    materials : array<> {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.type} (same value: 'vitality')
                            defense : object {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.defense}
                                save : object {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save}
                                    basic : boolean {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.basic} (same value: True)
                                    statistic : string {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.statistic} (same value: 'fortitude')
                            heightening : object {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening}
                                damage : object {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage}
                                    37YW4ZGhxx7Y2mdI : string {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage.37YW4ZGhxx7Y2mdI} (same value: '1d6')
                                interval : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.interval} (same value: 1)
                                type : string {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.type} (same value: 'interval')
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                        _id : string {Book 1 - Despair on Danger Island.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
                        name : string {Book 1 - Despair on Danger Island.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
                        overlayType : string {Book 1 - Despair on Danger Island.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
                        sort : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
                        system : object {Book 1 - Despair on Danger Island.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
                            damage : object {Book 1 - Despair on Danger Island.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
                                0 : object {Book 1 - Despair on Danger Island.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
                                    [category] : empty
                                    type : string {Book 1 - Despair on Danger Island.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
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                        _id : string {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
                        name : string {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
                        overlayType : string {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
                        sort : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                        system : object {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
                            damage : object {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                0 : object {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                    kinds : array<string> {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                value : string {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
                            target : object {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                value : string {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
                            time : object {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                value : string {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
                            traits : object {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                value : array<string> {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
                                        'concentrate' (x1)
                                        'healing' (x1)
                                        'manipulate' (x1)
                                        'vitality' (x1)
                    [uLuOg62dVyxvbW66] : object {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66}
                        name : string {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.name} (same value: 'Lay on Hands (Healing)')
                        overlayType : string {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.overlayType} (same value: 'override')
                        sort : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.sort} (same value: 1)
                        system : object {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system}
                            damage : object {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage}
                                b39tbePoPlJSzLku : object {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku}
                                    applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.formula} (same value: '6')
                                    kinds : array<string> {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds.[]} (same value: 'healing')
                                    materials : array<> {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.type} (same value: 'vitality')
                            heightening : object {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening}
                                damage : object {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage}
                                    b39tbePoPlJSzLku : string {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage.b39tbePoPlJSzLku} (same value: '6')
                                interval : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.interval} (same value: 1)
                                type : string {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.type} (same value: 'interval')
                    [zFWsMjoeCnLxqJaV] : object {Book 1 - Despair on Danger Island.items.[].system.overlays.zFWsMjoeCnLxqJaV}
                        _id : string {Book 1 - Despair on Danger Island.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
                        name : string {Book 1 - Despair on Danger Island.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
                        overlayType : string {Book 1 - Despair on Danger Island.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
                        sort : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
                        system : object {Book 1 - Despair on Danger Island.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
                            damage : object {Book 1 - Despair on Danger Island.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
                                0 : object {Book 1 - Despair on Danger Island.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
                                    [category] : empty
                                    type : string {Book 1 - Despair on Danger Island.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
                [prepared] : object {Book 1 - Despair on Danger Island.items.[].system.prepared}
                    [flexible] : boolean {Book 1 - Despair on Danger Island.items.[].system.prepared.flexible} (same value: False)
                    value : string {Book 1 - Despair on Danger Island.items.[].system.prepared.value} (4 different values)
                        'focus' (x16)
                        'innate' (x9)
                        'spontaneous' (x2)
                        'prepared' (x2)
                [price] : object {Book 1 - Despair on Danger Island.items.[].system.price}
                    [per] : integer {Book 1 - Despair on Danger Island.items.[].system.price.per} (same value: 10)
                    value : object {Book 1 - Despair on Danger Island.items.[].system.price.value}
                        [cp] : integer {Book 1 - Despair on Danger Island.items.[].system.price.value.cp} (same value: 1)
                        [gp] : integer {Book 1 - Despair on Danger Island.items.[].system.price.value.gp} (20 different values)
                        [sp] : integer {Book 1 - Despair on Danger Island.items.[].system.price.value.sp} (4 different values)
                            2 (x12)
                            1 (x6)
                            6 (x2)
                            9 (x2)
                [proficiency] : object {Book 1 - Despair on Danger Island.items.[].system.proficiency}
                    value : integer {Book 1 - Despair on Danger Island.items.[].system.proficiency.value} (2 different values)
                        0 (x28)
                        1 (x1)
                [proficient] : object {Book 1 - Despair on Danger Island.items.[].system.proficient}
                    value : integer {Book 1 - Despair on Danger Island.items.[].system.proficient.value} (same value: 0)
                publication : object {Book 1 - Despair on Danger Island.items.[].system.publication}
                    license : string {Book 1 - Despair on Danger Island.items.[].system.publication.license} (2 different values)
                        'OGL' (x754)
                        'ORC' (x19)
                    remaster : boolean {Book 1 - Despair on Danger Island.items.[].system.publication.remaster} (2 different values)
                        False (x754)
                        True (x19)
                    title : string {Book 1 - Despair on Danger Island.items.[].system.publication.title} (8 different values)
                        '' (x620)
                        'Pathfinder Bestiary' (x66)
                        'Pathfinder Core Rulebook' (x60)
                        'Pathfinder Player Core' (x17)
                        'Pathfinder Bestiary 3' (x4)
                        'Pathfinder #166: Despair on Danger Island' (x2)
                        'Pathfinder Bestiary 2' (x2)
                        'Pathfinder Monster Core' (x2)
                [quantity] : integer {Book 1 - Despair on Danger Island.items.[].system.quantity} (9 different values)
                    1 (x76)
                    3 (x13)
                    2 (x5)
                    5 (x4)
                    4 (x3)
                    6 (x2)
                    9 (x1)
                    10 (x1)
                    20 (x1)
                [range] : mixed
                    integer {Book 1 - Despair on Danger Island.items.[].system.range} (5 different values)
                        20 (x19)
                        50 (x2)
                        100 (x1)
                        60 (x1)
                        80 (x1)
                    object {Book 1 - Despair on Danger Island.items.[].system.range}
                        value : string {Book 1 - Despair on Danger Island.items.[].system.range.value} (12 different values)
                [reload] : object {Book 1 - Despair on Danger Island.items.[].system.reload}
                    value : string {Book 1 - Despair on Danger Island.items.[].system.reload.value} (4 different values)
                        '' (x40)
                        '-' (x16)
                        '0' (x5)
                        '1' (x3)
                [requirements] : string {Book 1 - Despair on Danger Island.items.[].system.requirements} (same value: '')
                [runes] : object {Book 1 - Despair on Danger Island.items.[].system.runes}
                    [potency] : integer {Book 1 - Despair on Danger Island.items.[].system.runes.potency} (4 different values)
                        1 (x60)
                        2 (x9)
                        0 (x8)
                        3 (x1)
                    [property] : array<string> {Book 1 - Despair on Danger Island.items.[].system.runes.property}
                        Length: min=0 max=1
                        Value type: string {Book 1 - Despair on Danger Island.items.[].system.runes.property.[]} (same value: 'returning')
                    [reinforcing] : integer {Book 1 - Despair on Danger Island.items.[].system.runes.reinforcing} (same value: 0)
                    [resilient] : integer {Book 1 - Despair on Danger Island.items.[].system.runes.resilient} (3 different values)
                        1 (x9)
                        0 (x4)
                        2 (x1)
                    [striking] : integer {Book 1 - Despair on Danger Island.items.[].system.runes.striking} (4 different values)
                        1 (x48)
                        0 (x8)
                        2 (x7)
                        3 (x1)
                [showSlotlessLevels] : object {Book 1 - Despair on Danger Island.items.[].system.showSlotlessLevels}
                    value : boolean {Book 1 - Despair on Danger Island.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {Book 1 - Despair on Danger Island.items.[].system.size} (3 different values)
                    'med' (x103)
                    'lg' (x2)
                    'tiny' (x1)
                [slots] : object {Book 1 - Despair on Danger Island.items.[].system.slots}
                    [slot0] : object {Book 1 - Despair on Danger Island.items.[].system.slots.slot0}
                        max : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot0.max} (same value: 5)
                        prepared : array<object> {Book 1 - Despair on Danger Island.items.[].system.slots.slot0.prepared}
                            Length: min=5 max=5
                            Value type: object {Book 1 - Despair on Danger Island.items.[].system.slots.slot0.prepared.[]}
                                id : string {Book 1 - Despair on Danger Island.items.[].system.slots.slot0.prepared.[].id} (10 different values)
                                    'ut9LsV8q2Wj8otCc' (x1)
                                    'Va2mlnR6NwZWTI5Z' (x1)
                                    'XF12QDg65SkZINNw' (x1)
                                    'bRUd8Lb6Y9GKNKUb' (x1)
                                    'emb4tgrFeLCUxGZs' (x1)
                                    'Qmpx4GUyl0ozxmFz' (x1)
                                    'IixTOAgfYjCg3MjI' (x1)
                                    '5r4obBBXdIfrLGqX' (x1)
                                    '3UVweyjAQhg2VQvJ' (x1)
                                    'TSNi1zMd5jBdAQBA' (x1)
                    [slot1] : object {Book 1 - Despair on Danger Island.items.[].system.slots.slot1}
                        max : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot1.max} (2 different values)
                            3 (x5)
                            1 (x1)
                        [prepared] : array<object> {Book 1 - Despair on Danger Island.items.[].system.slots.slot1.prepared}
                            Length: min=3 max=3
                            Value type: object {Book 1 - Despair on Danger Island.items.[].system.slots.slot1.prepared.[]}
                                id : string {Book 1 - Despair on Danger Island.items.[].system.slots.slot1.prepared.[].id} (6 different values)
                                    'MQHiz8SkkuICv0rY' (x1)
                                    'PSTQTKfWf5t4VR1M' (x1)
                                    'NsOQqoFmC7MexXRT' (x1)
                                    'RTPBvh8aA42TP2b7' (x1)
                                    'Xg0DEuFr7itANsGx' (x1)
                                    'v6fGnByDnshoQLov' (x1)
                        [value] : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot1.value} (2 different values)
                            3 (x3)
                            1 (x1)
                    [slot2] : object {Book 1 - Despair on Danger Island.items.[].system.slots.slot2}
                        max : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot2.max} (same value: 3)
                        [prepared] : array<object> {Book 1 - Despair on Danger Island.items.[].system.slots.slot2.prepared}
                            Length: min=3 max=3
                            Value type: object {Book 1 - Despair on Danger Island.items.[].system.slots.slot2.prepared.[]}
                                id : string {Book 1 - Despair on Danger Island.items.[].system.slots.slot2.prepared.[].id} (6 different values)
                                    'wzTLXWHMCcGgtHYe' (x1)
                                    'bWM60F1TE90aIMe4' (x1)
                                    'v8dPDWGbDfSEVpbS' (x1)
                                    'pZQnKs94dflE6IUR' (x1)
                                    '3JssnTsAkAhmNCGb' (x1)
                                    'bmpT0xrskhEFEiu3' (x1)
                        [value] : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot2.value} (same value: 3)
                    [slot3] : object {Book 1 - Despair on Danger Island.items.[].system.slots.slot3}
                        max : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot3.max} (2 different values)
                            3 (x4)
                            1 (x1)
                        [prepared] : array<object> {Book 1 - Despair on Danger Island.items.[].system.slots.slot3.prepared}
                            Length: min=3 max=3
                            Value type: object {Book 1 - Despair on Danger Island.items.[].system.slots.slot3.prepared.[]}
                                id : string {Book 1 - Despair on Danger Island.items.[].system.slots.slot3.prepared.[].id} (6 different values)
                                    '7mwrE4fBg62pMaOi' (x1)
                                    'nWGf4DGjBuJ9GwIA' (x1)
                                    'pQMUj3eQ1z7xptxd' (x1)
                                    'jRB4xWy77CtkcAKG' (x1)
                                    'xdxC9hZTLzOiouYo' (x1)
                                    'dY8a7u77Goyp3ErB' (x1)
                        [value] : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot3.value} (2 different values)
                            3 (x2)
                            1 (x1)
                    [slot4] : object {Book 1 - Despair on Danger Island.items.[].system.slots.slot4}
                        max : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot4.max} (2 different values)
                            3 (x4)
                            1 (x1)
                        [prepared] : array<object> {Book 1 - Despair on Danger Island.items.[].system.slots.slot4.prepared}
                            Length: min=3 max=3
                            Value type: object {Book 1 - Despair on Danger Island.items.[].system.slots.slot4.prepared.[]}
                                id : string {Book 1 - Despair on Danger Island.items.[].system.slots.slot4.prepared.[].id} (6 different values)
                                    'BGpuEUYIknFguziS' (x1)
                                    'xFy9mYG2r93is3rE' (x1)
                                    'ZrV2IO2q3Ow8oBWw' (x1)
                                    'pKeX01BoIS9xsauy' (x1)
                                    'qJlUgNZdjztGxyNC' (x1)
                                    'sWAIrVFXPu70JYHt' (x1)
                        [value] : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot4.value} (2 different values)
                            3 (x2)
                            1 (x1)
                    [slot5] : object {Book 1 - Despair on Danger Island.items.[].system.slots.slot5}
                        max : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot5.max} (2 different values)
                            3 (x3)
                            2 (x1)
                        [prepared] : array<object> {Book 1 - Despair on Danger Island.items.[].system.slots.slot5.prepared}
                            Length: min=3 max=3
                            Value type: object {Book 1 - Despair on Danger Island.items.[].system.slots.slot5.prepared.[]}
                                id : string {Book 1 - Despair on Danger Island.items.[].system.slots.slot5.prepared.[].id} (6 different values)
                                    'hvduq5bkKcMQcWS6' (x1)
                                    '3sTFIPu6GvlYHJln' (x1)
                                    '5uP14KkPTqYVzBXC' (x1)
                                    'QoUQvokeEAq9CvCS' (x1)
                                    'Qy6KdgprqyGWRJ9n' (x1)
                                    'ihTOT7UDqDxu2sdh' (x1)
                        [value] : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot5.value} (2 different values)
                            3 (x1)
                            2 (x1)
                    [slot6] : object {Book 1 - Despair on Danger Island.items.[].system.slots.slot6}
                        max : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot6.max} (same value: 3)
                        [value] : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot6.value} (same value: 3)
                        prepared : array<object> {Book 1 - Despair on Danger Island.items.[].system.slots.slot6.prepared}
                            Length: min=3 max=3
                            Value type: object {Book 1 - Despair on Danger Island.items.[].system.slots.slot6.prepared.[]}
                                id : string {Book 1 - Despair on Danger Island.items.[].system.slots.slot6.prepared.[].id} (6 different values)
                                    'W9OW7dW5l2fuJCeI' (x1)
                                    'RurOG47jSyeBDYXT' (x1)
                                    'iZNrUOF20DKBi9hz' (x1)
                                    'wgmjtIgcDKh05bwN' (x1)
                                    'gNmHwGoNiPzB2qrV' (x1)
                                    'BcRv7sBtbL1sJRf8' (x1)
                    [slot7] : object {Book 1 - Despair on Danger Island.items.[].system.slots.slot7}
                        max : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot7.max} (2 different values)
                            3 (x13)
                            2 (x2)
                        [prepared] : array<object> {Book 1 - Despair on Danger Island.items.[].system.slots.slot7.prepared}
                            Length: min=2 max=3
                            Value type: object {Book 1 - Despair on Danger Island.items.[].system.slots.slot7.prepared.[]}
                                id : string {Book 1 - Despair on Danger Island.items.[].system.slots.slot7.prepared.[].id} (5 different values)
                                    'hvduq5bkKcMQcWS6' (x1)
                                    'oDPqFivg2PHXAGex' (x1)
                                    'mdU52BYxsjW4gZq1' (x1)
                                    'ijQMA757wFx7eIsF' (x1)
                                    'b7OQ6S5FRbKiJtKb' (x1)
                        [value] : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot7.value} (2 different values)
                            3 (x11)
                            2 (x1)
                    [slot8] : object {Book 1 - Despair on Danger Island.items.[].system.slots.slot8}
                        max : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot8.max} (same value: 3)
                        [value] : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot8.value} (same value: 3)
                [slug] : string {Book 1 - Despair on Danger Island.items.[].system.slug} (179 different values)
                [speedPenalty] : integer {Book 1 - Despair on Danger Island.items.[].system.speedPenalty} (3 different values)
                    0 (x14)
                    -10 (x1)
                    -5 (x1)
                [spelldc] : object {Book 1 - Despair on Danger Island.items.[].system.spelldc}
                    dc : integer {Book 1 - Despair on Danger Island.items.[].system.spelldc.dc} (9 different values)
                        32 (x14)
                        36 (x4)
                        27 (x3)
                        35 (x3)
                        20 (x1)
                        25 (x1)
                        30 (x1)
                        26 (x1)
                        24 (x1)
                    mod : integer {Book 1 - Despair on Danger Island.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {Book 1 - Despair on Danger Island.items.[].system.spelldc.value} (12 different values)
                [splashDamage] : object {Book 1 - Despair on Danger Island.items.[].system.splashDamage}
                    [value] : integer {Book 1 - Despair on Danger Island.items.[].system.splashDamage.value} (2 different values)
                        0 (x38)
                        3 (x4)
                [stackGroup] : string {Book 1 - Despair on Danger Island.items.[].system.stackGroup} (2 different values)
                    'arrows' (x1)
                    'slingBullets' (x1)
                [strength] : integer {Book 1 - Despair on Danger Island.items.[].system.strength} (4 different values)
                    1 (x4)
                    0 (x3)
                    3 (x1)
                    2 (x1)
                [target] : object {Book 1 - Despair on Danger Island.items.[].system.target}
                    value : string {Book 1 - Despair on Danger Island.items.[].system.target.value} (22 different values)
                [time] : object {Book 1 - Despair on Danger Island.items.[].system.time}
                    value : string {Book 1 - Despair on Danger Island.items.[].system.time.value} (8 different values)
                        '2' (x122)
                        '1' (x73)
                        '1 to 3' (x14)
                        '3' (x13)
                        '10 minutes' (x4)
                        'reaction' (x4)
                        '1 minute' (x2)
                        'free' (x1)
                [tradition] : object {Book 1 - Despair on Danger Island.items.[].system.tradition}
                    value : string {Book 1 - Despair on Danger Island.items.[].system.tradition.value} (4 different values)
                        'arcane' (x19)
                        'occult' (x6)
                        'divine' (x3)
                        'primal' (x1)
                [traits] : object {Book 1 - Despair on Danger Island.items.[].system.traits}
                    [integrated] : empty
                    [rarity] : string {Book 1 - Despair on Danger Island.items.[].system.traits.rarity} (2 different values)
                        'common' (x633)
                        'uncommon' (x90)
                    [traditions] : array<string> {Book 1 - Despair on Danger Island.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {Book 1 - Despair on Danger Island.items.[].system.traits.traditions.[]} (4 different values)
                            'arcane' (x141)
                            'occult' (x115)
                            'primal' (x72)
                            'divine' (x57)
                    [value] : array<string> {Book 1 - Despair on Danger Island.items.[].system.traits.value}
                        Length: min=0 max=8
                        Value type: string {Book 1 - Despair on Danger Island.items.[].system.traits.value.[]} (118 different values)
                [usage] : object {Book 1 - Despair on Danger Island.items.[].system.usage}
                    value : string {Book 1 - Despair on Danger Island.items.[].system.usage.value} (6 different values)
                        'held-in-one-hand' (x46)
                        'worngloves' (x15)
                        'held-in-two-hands' (x14)
                        'wornbracers' (x12)
                        'held-in-one-plus-hands' (x2)
                        'wornheadwear' (x1)
                [uses] : object {Book 1 - Despair on Danger Island.items.[].system.uses}
                    autoDestroy : boolean {Book 1 - Despair on Danger Island.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {Book 1 - Despair on Danger Island.items.[].system.uses.max} (same value: 1)
                    value : integer {Book 1 - Despair on Danger Island.items.[].system.uses.value} (same value: 1)
                [weaponType] : object {Book 1 - Despair on Danger Island.items.[].system.weaponType}
                    value : string {Book 1 - Despair on Danger Island.items.[].system.weaponType.value} (2 different values)
                        'melee' (x87)
                        'ranged' (x29)
            type : string {Book 1 - Despair on Danger Island.items.[].type} (10 different values)
                'action' (x270)
                'spell' (x233)
                'melee' (x116)
                'weapon' (x64)
                'spellcastingEntry' (x29)
                'lore' (x19)
                'equipment' (x15)
                'armor' (x14)
                'consumable' (x11)
                'shield' (x2)
            [flags] : object {Book 1 - Despair on Danger Island.items.[].flags}
                pf2e : object {Book 1 - Despair on Danger Island.items.[].flags.pf2e}
                    linkedWeapon : string {Book 1 - Despair on Danger Island.items.[].flags.pf2e.linkedWeapon} (26 different values)
    name : string {Book 1 - Despair on Danger Island.name} (all different values)
    system : object {Book 1 - Despair on Danger Island.system}
        [abilities] : object {Book 1 - Despair on Danger Island.system.abilities}
            cha : object {Book 1 - Despair on Danger Island.system.abilities.cha}
                mod : integer {Book 1 - Despair on Danger Island.system.abilities.cha.mod} (11 different values)
            con : object {Book 1 - Despair on Danger Island.system.abilities.con}
                mod : integer {Book 1 - Despair on Danger Island.system.abilities.con.mod} (9 different values)
                    3 (x16)
                    4 (x9)
                    2 (x6)
                    6 (x5)
                    0 (x5)
                    5 (x4)
                    7 (x4)
                    8 (x3)
                    1 (x2)
            dex : object {Book 1 - Despair on Danger Island.system.abilities.dex}
                mod : integer {Book 1 - Despair on Danger Island.system.abilities.dex.mod} (9 different values)
                    4 (x23)
                    5 (x13)
                    3 (x5)
                    6 (x5)
                    2 (x4)
                    0 (x1)
                    -1 (x1)
                    8 (x1)
                    7 (x1)
            int : object {Book 1 - Despair on Danger Island.system.abilities.int}
                mod : integer {Book 1 - Despair on Danger Island.system.abilities.int.mod} (12 different values)
            str : object {Book 1 - Despair on Danger Island.system.abilities.str}
                mod : integer {Book 1 - Despair on Danger Island.system.abilities.str.mod} (11 different values)
            wis : object {Book 1 - Despair on Danger Island.system.abilities.wis}
                mod : integer {Book 1 - Despair on Danger Island.system.abilities.wis.mod} (7 different values)
                    3 (x25)
                    2 (x8)
                    1 (x6)
                    0 (x5)
                    4 (x4)
                    6 (x3)
                    5 (x3)
        attributes : object {Book 1 - Despair on Danger Island.system.attributes}
            ac : object {Book 1 - Despair on Danger Island.system.attributes.ac}
                [details] : string {Book 1 - Despair on Danger Island.system.attributes.ac.details} (3 different values)
                    '' (x52)
                    '32 with shield raised' (x1)
                    '39 with shields raised' (x1)
                value : integer {Book 1 - Despair on Danger Island.system.attributes.ac.value} (20 different values)
            [allSaves] : object {Book 1 - Despair on Danger Island.system.attributes.allSaves}
                value : string {Book 1 - Despair on Danger Island.system.attributes.allSaves.value} (5 different values)
                    '' (x49)
                    '+1 Status to All Saves vs. Magic' (x2)
                    '+1 status to all saves vs. disease' (x1)
                    '+1 status to all saves vs. vitality' (x1)
                    '+1 status to all saves vs. poison' (x1)
            hp : object {Book 1 - Despair on Danger Island.system.attributes.hp}
                details : string {Book 1 - Despair on Danger Island.system.attributes.hp.details} (5 different values)
                    '' (x52)
                    'void healing, rejuvenation' (x2)
                    'troop defenses (180/90)' (x1)
                    'regeneration 15 (deactivated by acid or fire)' (x1)
                    'troop defenses (200/100)' (x1)
                max : integer {Book 1 - Despair on Danger Island.system.attributes.hp.max} (29 different values)
                temp : integer {Book 1 - Despair on Danger Island.system.attributes.hp.temp} (same value: 0)
                value : integer {Book 1 - Despair on Danger Island.system.attributes.hp.value} (29 different values)
            [adjustment] : string {Book 1 - Despair on Danger Island.system.attributes.adjustment} (same value: 'weak')
            [hardness] : integer {Book 1 - Despair on Danger Island.system.attributes.hardness} (same value: 0)
            [hasHealth] : boolean {Book 1 - Despair on Danger Island.system.attributes.hasHealth} (same value: True)
            [immunities] : array<object> {Book 1 - Despair on Danger Island.system.attributes.immunities}
                Length: min=0 max=6
                Value type: object {Book 1 - Despair on Danger Island.system.attributes.immunities.[]}
                    type : string {Book 1 - Despair on Danger Island.system.attributes.immunities.[].type} (7 different values)
                        'paralyzed' (x8)
                        'death-effects' (x7)
                        'disease' (x7)
                        'poison' (x7)
                        'precision' (x7)
                        'unconscious' (x7)
                        'sleep' (x1)
            [resistances] : array<object> {Book 1 - Despair on Danger Island.system.attributes.resistances}
                Length: min=1 max=1
                Value type: object {Book 1 - Despair on Danger Island.system.attributes.resistances.[]}
                    type : string {Book 1 - Despair on Danger Island.system.attributes.resistances.[].type} (5 different values)
                        'all-damage' (x7)
                        'sonic' (x1)
                        'bludgeoning' (x1)
                        'physical' (x1)
                        'poison' (x1)
                    value : integer {Book 1 - Despair on Danger Island.system.attributes.resistances.[].value} (4 different values)
                        15 (x4)
                        10 (x4)
                        8 (x2)
                        5 (x1)
                    [doubleVs] : array<string> {Book 1 - Despair on Danger Island.system.attributes.resistances.[].doubleVs}
                        Length: min=1 max=1
                        Value type: string {Book 1 - Despair on Danger Island.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
                    [exceptions] : array<string> {Book 1 - Despair on Danger Island.system.attributes.resistances.[].exceptions}
                        Length: min=1 max=3
                        Value type: string {Book 1 - Despair on Danger Island.system.attributes.resistances.[].exceptions.[]} (4 different values)
                            'force' (x7)
                            'ghost-touch' (x7)
                            'vitality' (x5)
                            'adamantine' (x1)
            [speed] : object {Book 1 - Despair on Danger Island.system.attributes.speed}
                [details] : string {Book 1 - Despair on Danger Island.system.attributes.speed.details} (3 different values)
                    'stone step' (x2)
                    '15 while waterlogged' (x1)
                    'fly only when body is separated' (x1)
                otherSpeeds : array<object> {Book 1 - Despair on Danger Island.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=2
                    Value type: object {Book 1 - Despair on Danger Island.system.attributes.speed.otherSpeeds.[]}
                        type : string {Book 1 - Despair on Danger Island.system.attributes.speed.otherSpeeds.[].type} (2 different values)
                            'fly' (x11)
                            'swim' (x5)
                        value : integer {Book 1 - Despair on Danger Island.system.attributes.speed.otherSpeeds.[].value} (9 different values)
                            30 (x6)
                            40 (x3)
                            60 (x1)
                            35 (x1)
                            25 (x1)
                            50 (x1)
                            80 (x1)
                            130 (x1)
                            20 (x1)
                value : integer {Book 1 - Despair on Danger Island.system.attributes.speed.value} (6 different values)
                    30 (x18)
                    25 (x16)
                    0 (x7)
                    20 (x5)
                    40 (x5)
                    35 (x3)
            [stealth] : object {Book 1 - Despair on Danger Island.system.attributes.stealth}
                details : string {Book 1 - Despair on Danger Island.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
                value : integer {Book 1 - Despair on Danger Island.system.attributes.stealth.value} (3 different values)
                    20 (x1)
                    23 (x1)
                    22 (x1)
            [weaknesses] : array<object> {Book 1 - Despair on Danger Island.system.attributes.weaknesses}
                Length: min=1 max=3
                Value type: object {Book 1 - Despair on Danger Island.system.attributes.weaknesses.[]}
                    type : string {Book 1 - Despair on Danger Island.system.attributes.weaknesses.[].type} (5 different values)
                        'area-damage' (x2)
                        'splash-damage' (x2)
                        'bludgeoning' (x2)
                        'slashing' (x1)
                        'fire' (x1)
                    value : integer {Book 1 - Despair on Danger Island.system.attributes.weaknesses.[].value} (5 different values)
                        20 (x2)
                        10 (x2)
                        8 (x2)
                        14 (x1)
                        15 (x1)
        details : object {Book 1 - Despair on Danger Island.system.details}
            [blurb] : string {Book 1 - Despair on Danger Island.system.details.blurb} (28 different values)
            [languages] : object {Book 1 - Despair on Danger Island.system.details.languages}
                details : string {Book 1 - Despair on Danger Island.system.details.languages.details} (2 different values)
                    '' (x48)
                    '(can\'t speak any language)' (x6)
                value : array<string> {Book 1 - Despair on Danger Island.system.details.languages.value}
                    Length: min=0 max=7
                    Value type: string {Book 1 - Despair on Danger Island.system.details.languages.value.[]} (20 different values)
            level : object {Book 1 - Despair on Danger Island.system.details.level}
                value : integer {Book 1 - Despair on Danger Island.system.details.level.value} (14 different values)
            [privateNotes] : string {Book 1 - Despair on Danger Island.system.details.privateNotes} (same value: '')
            [publicNotes] : string {Book 1 - Despair on Danger Island.system.details.publicNotes} (22 different values)
            publication : object {Book 1 - Despair on Danger Island.system.details.publication}
                license : string {Book 1 - Despair on Danger Island.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {Book 1 - Despair on Danger Island.system.details.publication.remaster} (same value: False)
                title : string {Book 1 - Despair on Danger Island.system.details.publication.title} (same value: 'Pathfinder #166: Despair on Danger Island')
            [description] : string {Book 1 - Despair on Danger Island.system.details.description} (3 different values)
                '<p>Ghostly attackers knock the tables about, send dishes flying, and pull fleeing creatures into the room.</p>' (x1)
                '<p>Buffeting winds swirl sharp grains of sand about the room.</p>' (x1)
                '<p>A monk\'s tormented spirit attacks intruders.</p>' (x1)
            [disable] : string {Book 1 - Despair on Danger Island.system.details.disable} (3 different values)
                '<p>@Check[religion|dc:34|name:Say an Iroran prayer|traits:haunt] (expert) to say an Iroran prayer and put the haunt temporarily to rest, @Check[occultism|dc:38|name:Ward Against Future Hauntings|traits:haunt] (master) to create a ward against future hauntings.</p>' (x1)
                '<p>@Check[religon|dc:38|name:State an Iroran Koan|traits:haunt]{Religion} (expert) to state an Iroran koan about being complete only upon recognizing one\'s incompleteness, or @Check[occultism|dc:41|name:Ward Against Hauntings|traits:haunt] (master) to create a ward against future hauntings</p>' (x1)
                '<p>@Check[irori-lore|dc:32|name:Restore the Prayer Items|traits:haunt]{Irori Lore} (trained) to clean the room and return the prayer items to their proper arrangement, @Check[religion|dc:37|name:Iroran Prayer of Peace] (expert) to state an Iroran prayer of peace and put the haunt to rest, or @Check[occultism|dc:40|name:Create a Ward Against Future Hauntings] (master) to create a ward against future hauntings</p>' (x1)
            [isComplex] : boolean {Book 1 - Despair on Danger Island.system.details.isComplex} (2 different values)
                True (x2)
                False (x1)
            [reset] : string {Book 1 - Despair on Danger Island.system.details.reset} (3 different values)
                '<p>The haunt deactivates after 1 minute. It re-forms at the same times every day, 7 a.m. and 7 p.m., which is when the monks had their morning and evening meals. If at least two people cook a meal in the kitchen, share a meal in the refectory, and utter a prayer to Irori before the meal, the haunt becomes permanently disabled and doesn\'t re-form.</p>' (x1)
                '<p>The haunt deactivates after 1 minute and re-forms after 1 hour. The haunt is disabled and doesn\'t re-form if at least two creatures spend 1 minute to create an image with the sand. Creating the image requires a successful @Check[crafting|dc:30|name:Create Image in Sand] or @Check[thievery|dc:30|name:Create Image in Sand]check.</p>' (x1)
                '<p>The haunt re-forms after 1 hour. The haunt becomes disabled and doesn\'t re-form if a creature lights all of the candles in the room and offers a prayer to Irori.</p>' (x1)
            [routine] : string {Book 1 - Despair on Danger Island.system.details.routine} (3 different values)
                '<p>(1 action) The haunt sends a flurry of objects hurtling across the room. All creatures in the room are battered by the ghostly objects, taking @Damage[(3d10+14)[force]] damage (@Check[reflex|dc:36|basic] save).</p>' (x1)
                '<p>(1 action) The haunt\'s violent winds savagely buffet everyone in the room, dealing@Damage[(6d10+30)[bludgeoning]] damage to living creatures (@Check[reflex|dc:34|basic|traits:haunt]). On a critically failed save, a creature is also @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for 1 minute.</p>' (x1)
                '' (x1)
        [initiative] : object {Book 1 - Despair on Danger Island.system.initiative}
            statistic : string {Book 1 - Despair on Danger Island.system.initiative.statistic} (same value: 'perception')
        [perception] : object {Book 1 - Despair on Danger Island.system.perception}
            details : string {Book 1 - Despair on Danger Island.system.perception.details} (2 different values)
                '' (x53)
                'light blindness' (x1)
            mod : integer {Book 1 - Despair on Danger Island.system.perception.mod} (14 different values)
            senses : array<object> {Book 1 - Despair on Danger Island.system.perception.senses}
                Length: min=0 max=2
                Value type: object {Book 1 - Despair on Danger Island.system.perception.senses.[]}
                    [acuity] : string {Book 1 - Despair on Danger Island.system.perception.senses.[].acuity} (2 different values)
                        'imprecise' (x10)
                        'precise' (x1)
                    [range] : integer {Book 1 - Despair on Danger Island.system.perception.senses.[].range} (2 different values)
                        30 (x6)
                        60 (x5)
                    type : string {Book 1 - Despair on Danger Island.system.perception.senses.[].type} (5 different values)
                        'darkvision' (x17)
                        'low-light-vision' (x12)
                        'scent' (x9)
                        'thoughtsense' (x1)
                        'lifesense' (x1)
        [resources] : object {Book 1 - Despair on Danger Island.system.resources}
            [focus] : object {Book 1 - Despair on Danger Island.system.resources.focus}
                max : integer {Book 1 - Despair on Danger Island.system.resources.focus.max} (3 different values)
                    3 (x13)
                    1 (x7)
                    2 (x3)
                value : integer {Book 1 - Despair on Danger Island.system.resources.focus.value} (3 different values)
                    3 (x13)
                    1 (x7)
                    2 (x3)
        saves : object {Book 1 - Despair on Danger Island.system.saves}
            fortitude : object {Book 1 - Despair on Danger Island.system.saves.fortitude}
                saveDetail : string {Book 1 - Despair on Danger Island.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {Book 1 - Despair on Danger Island.system.saves.fortitude.value} (19 different values)
            reflex : object {Book 1 - Despair on Danger Island.system.saves.reflex}
                saveDetail : string {Book 1 - Despair on Danger Island.system.saves.reflex.saveDetail} (same value: '')
                value : integer {Book 1 - Despair on Danger Island.system.saves.reflex.value} (18 different values)
            will : object {Book 1 - Despair on Danger Island.system.saves.will}
                saveDetail : string {Book 1 - Despair on Danger Island.system.saves.will.saveDetail} (same value: '')
                value : integer {Book 1 - Despair on Danger Island.system.saves.will.value} (18 different values)
        [skills] : object {Book 1 - Despair on Danger Island.system.skills}
            [acrobatics] : object {Book 1 - Despair on Danger Island.system.skills.acrobatics}
                base : integer {Book 1 - Despair on Danger Island.system.skills.acrobatics.base} (15 different values)
            [arcana] : object {Book 1 - Despair on Danger Island.system.skills.arcana}
                base : integer {Book 1 - Despair on Danger Island.system.skills.arcana.base} (5 different values)
                    27 (x1)
                    28 (x1)
                    36 (x1)
                    25 (x1)
                    19 (x1)
            [athletics] : object {Book 1 - Despair on Danger Island.system.skills.athletics}
                base : integer {Book 1 - Despair on Danger Island.system.skills.athletics.base} (15 different values)
                [special] : array<object> {Book 1 - Despair on Danger Island.system.skills.athletics.special}
                    Length: min=1 max=1
                    Value type: object {Book 1 - Despair on Danger Island.system.skills.athletics.special.[]}
                        base : integer {Book 1 - Despair on Danger Island.system.skills.athletics.special.[].base} (same value: 32)
                        label : string {Book 1 - Despair on Danger Island.system.skills.athletics.special.[].label} (same value: 'to Swim')
                        predicate : array<string> {Book 1 - Despair on Danger Island.system.skills.athletics.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Book 1 - Despair on Danger Island.system.skills.athletics.special.[].predicate.[]} (same value: 'action:swim')
            [crafting] : object {Book 1 - Despair on Danger Island.system.skills.crafting}
                base : integer {Book 1 - Despair on Danger Island.system.skills.crafting.base} (2 different values)
                    13 (x1)
                    20 (x1)
            [deception] : object {Book 1 - Despair on Danger Island.system.skills.deception}
                base : integer {Book 1 - Despair on Danger Island.system.skills.deception.base} (9 different values)
                    24 (x4)
                    27 (x2)
                    23 (x1)
                    14 (x1)
                    19 (x1)
                    21 (x1)
                    34 (x1)
                    16 (x1)
                    36 (x1)
                [special] : array<object> {Book 1 - Despair on Danger Island.system.skills.deception.special}
                    Length: min=1 max=1
                    Value type: object {Book 1 - Despair on Danger Island.system.skills.deception.special.[]}
                        base : integer {Book 1 - Despair on Danger Island.system.skills.deception.special.[].base} (same value: 31)
                        label : string {Book 1 - Despair on Danger Island.system.skills.deception.special.[].label} (same value: 'to Impersonate a small mound or island in its native environment')
                        predicate : array<string> {Book 1 - Despair on Danger Island.system.skills.deception.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Book 1 - Despair on Danger Island.system.skills.deception.special.[].predicate.[]} (same value: 'action:impersonate:mound')
            [diplomacy] : object {Book 1 - Despair on Danger Island.system.skills.diplomacy}
                base : integer {Book 1 - Despair on Danger Island.system.skills.diplomacy.base} (6 different values)
                    8 (x1)
                    15 (x1)
                    21 (x1)
                    38 (x1)
                    18 (x1)
                    19 (x1)
            [intimidation] : object {Book 1 - Despair on Danger Island.system.skills.intimidation}
                base : integer {Book 1 - Despair on Danger Island.system.skills.intimidation.base} (13 different values)
            [medicine] : object {Book 1 - Despair on Danger Island.system.skills.medicine}
                base : integer {Book 1 - Despair on Danger Island.system.skills.medicine.base} (4 different values)
                    22 (x1)
                    26 (x1)
                    23 (x1)
                    16 (x1)
            [nature] : object {Book 1 - Despair on Danger Island.system.skills.nature}
                base : integer {Book 1 - Despair on Danger Island.system.skills.nature.base} (3 different values)
                    26 (x2)
                    21 (x1)
                    23 (x1)
            [occultism] : object {Book 1 - Despair on Danger Island.system.skills.occultism}
                base : integer {Book 1 - Despair on Danger Island.system.skills.occultism.base} (8 different values)
                    23 (x10)
                    17 (x2)
                    24 (x1)
                    30 (x1)
                    26 (x1)
                    38 (x1)
                    21 (x1)
                    29 (x1)
            [performance] : object {Book 1 - Despair on Danger Island.system.skills.performance}
                base : integer {Book 1 - Despair on Danger Island.system.skills.performance.base} (2 different values)
                    36 (x1)
                    15 (x1)
            [religion] : object {Book 1 - Despair on Danger Island.system.skills.religion}
                base : integer {Book 1 - Despair on Danger Island.system.skills.religion.base} (2 different values)
                    13 (x1)
                    32 (x1)
            [society] : object {Book 1 - Despair on Danger Island.system.skills.society}
                base : integer {Book 1 - Despair on Danger Island.system.skills.society.base} (3 different values)
                    27 (x2)
                    23 (x1)
                    38 (x1)
            [stealth] : object {Book 1 - Despair on Danger Island.system.skills.stealth}
                base : integer {Book 1 - Despair on Danger Island.system.skills.stealth.base} (14 different values)
            [survival] : object {Book 1 - Despair on Danger Island.system.skills.survival}
                base : integer {Book 1 - Despair on Danger Island.system.skills.survival.base} (6 different values)
                    26 (x3)
                    21 (x2)
                    24 (x2)
                    7 (x1)
                    14 (x1)
                    23 (x1)
            [thievery] : object {Book 1 - Despair on Danger Island.system.skills.thievery}
                base : integer {Book 1 - Despair on Danger Island.system.skills.thievery.base} (5 different values)
                    25 (x1)
                    19 (x1)
                    35 (x1)
                    26 (x1)
                    24 (x1)
        traits : object {Book 1 - Despair on Danger Island.system.traits}
            rarity : string {Book 1 - Despair on Danger Island.system.traits.rarity} (4 different values)
                'uncommon' (x23)
                'unique' (x20)
                'common' (x7)
                'rare' (x7)
            size : object {Book 1 - Despair on Danger Island.system.traits.size}
                value : string {Book 1 - Despair on Danger Island.system.traits.size.value} (6 different values)
                    'med' (x39)
                    'grg' (x5)
                    'sm' (x4)
                    'lg' (x4)
                    'huge' (x3)
                    'tiny' (x2)
            value : array<string> {Book 1 - Despair on Danger Island.system.traits.value}
                Length: min=0 max=7
                Value type: string {Book 1 - Despair on Danger Island.system.traits.value.[]} (34 different values)
        [creatureType] : string {Book 1 - Despair on Danger Island.system.creatureType} (same value: '')
        [statusEffects] : array<> {Book 1 - Despair on Danger Island.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
    type : string {Book 1 - Despair on Danger Island.type} (2 different values)
        'npc' (x54)
        'hazard' (x3)
    [prototypeToken] : object {Book 1 - Despair on Danger Island.prototypeToken}
        name : string {Book 1 - Despair on Danger Island.prototypeToken.name} (16 different values)